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The boulder will crush the slog and you can pull the lever and get the exit password. Jump through the well to activate the flintlock, and use the meat to distract the slogs while you get out. Jump though the well to scout out the terrain.

This level is pretty tricky, so you'll end up dying countless times until you get it right. You'll need meat to distract the 'mites at the end. If at first you don't succeed The only way is up. Go right carefully, avoiding detection, and start running. Jump and go right where there are more security beams.

Pull the lever and go back left. Jump over the slog and run left until you get to the first set of detectors; leap up, and kill th» slog as you trip the light beams.

Now go right and down where you can pick up some stones. You'll need them to destroy the floating mines further on. Making sure you've got a couple of rocks in reserve, run right and then roll right, then jump up to a free ledge. Go right again where you can summon a portal. Go through. From the ledge, jump down and disarm the bomb and then jump back to the left-hand ledge, making sure you trip the sensors.

You will now be able to pull the lever and go right, where you'll have to trick a slog into blowing itself up. Now it's back to familiar territory Back at Rupture Farms you should remember the layout from before.

There are loads more mudokons to rescue and you'll need to use skills you've acquired elsewhere to succeed. Use grenades and special powers wherever possible, and don't forget there are save points everywhere. Handy tip: sligs can command slogs. Take far-right door to get to Zulag 2. Sneak up to the ledge above the entrance and take over the slig. Go left and copy the security prompt to open the door.

Kill the slig and take Abe up in the lift. Go right until you get to the lever. Pull it and jump down quickly.

Jump back up when the slig falls down so you can take him over. Open the security beams, kill the approaching guard then explode. Take all three mudokons to the portal and send all three through at the same time - this will activate the ultimate power in the universe sort of. Now take the lift up and pull the lever. Go right and chant. Take over the slig that enters, and then run right and kill the last slig.

Take over the slig and order the slog to follow you right. Get the slog to kill the other slig, and then shoot it and explode. Go right and get the sleeping guard to follow you left where you can take him over.

Go right and kill the pack of slogs before exploding. Now just free the two mudokons. Go right and leap over the mines and creep into the next screen. Go right and up to the next level. Go left and plant a grenade on the trapdoor, then pull the lever to kill the slig.

Go down and pull the lever, then go right and take the lift up. Dispatch the slig with a well-placed grenade, pull the lever and go back and destroy the first two mines before rescuing the mudokons. Thanks for : steamunlocked, crotorrent, ova games, repack games, fitgirl, dodi repack, corepack, gametrex, igg games, skidrow reloaded, skidrow games, skidrow codex. Your email address will not be published.

Save my name, email, and website in this browser for the next time I comment. Remember Me. Wednesday, November 24, Login Register. Home adventure. September 12, Abe can also use throwable objects such as meat, rocks or grenades to bypass enemies or destroy obstacles, though grenades have a timer and, as explained, will blow up Abe if he holds one for too long.

Abe has the ability to telepathically control Sligs a type of non-player character , but can only use this in safe areas. Flying orbs in certain areas also prevent Abe's telepathy by zapping him.

Once Abe successfully possesses a Slig, Abe can use them to attack other enemies and activate mechanisms dangerous to himself, and can then destroy them. Abe's body is immobile and vulnerable whilst possessing someone else, whereas if his host is killed, control will return to Abe's body. Along the way, the player will encounter other Mudokons that he can rescue.

By holding down the GameSpeak button and pressing various commands, Abe can command them to follow him, stay put, and activate mechanisms, as well as praise or scold them.

Sometimes Abe will have to go through certain procedures to persuade a certain Mudokon, such as responding to whistles. Mudokons can be rescued by safely leading them past traps and enemies to bird portals, which can be activated by chanting.

If the player rescues at least 50 Mudokons during the course of the game, Abe survives the ending. Throughout the game, Abe is attacked by Sligs, Scrabs, and Paramites. Sligs will shoot on sight, but cannot see through dark areas; Scrabs will attack anyone in their territory; whilst Paramites will attack in packs and become shy alone.

Elums are bipedal creatures that Abe can ride and communicate with by GameSpeak, although they will be distracted by dripping honey. The player will see Abe falling and saying things like "Oh god gas! The game has more random generators than in the original game. Sligs have randomly generated AI and some flying mines also have random flight patterns. To make use of the online functionality, the remake now comes with leaderboards.

Plot Taking place on the titular Oddworld, much of the early and end-game takes place in RuptureFarms and its four "zulags", which comprise a meat processing plant. Other locations range from RuptureFarms' stockyards and free-fire zone, to the external mazes of the Monsaic Lines, Paramonia, and Scrabania. The two latter levels can be approached in either order and each feature a temple with multiple trials completed by lighting a flintlock and replicating the bell chime to unlock the exit door.

Thereafter Abe must return to RuptureFarms to rescue the remaining Mudokons. The final level requires Abe rush to RuptureFarms' boardroom within a time limit to destroy the company owners and their robotic security system. Reception Oddworld: New 'n' Tasty! GameSpot's Daniel Hindes stated that the game is a remake that "was crafted with love and respect" and praised the puzzles, environments, new visuals, and the dynamic camera, but had issues with Abe's walking and running both being mapped to the left thumbstick, leading to occasionally imprecise platforming as he found himself running into traps when he meant to walk slightly.



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