Just jump! Level 1 is more or less a training ground. Finding the proper route through the caves is, with a minor exception or two, just a matter of working your way downward a floor at a time, making sure that you follow each floor to its conclusion. For example, if you look at the map for Level 1, you'll see that the second floor which starts at the second opening on the left continues across the entire cave and then meets up with a rope I hate ropes! Every basic skill that you'll need for the subsequent levels will be learned on Level 1.
Of course, the other levels require that you refine those skills somewhat, but that's what practice is for, eh? There are three particularly tricky areas marked on the Level 1 map as A, B and C.
These are the areas that I found the most difficult in my first experiences with Spelunker, so what I learned is detailed below. You lucky people get to benefit from my mistakes!
A The first few times you try and get by the bat here, you'll get creamed. You will probably think that the trick is just a matter of timing, that you have to get onto the platform and fire the flare to blind the bat, all the while dodging whatever those things are that the bat keeps dropping. I really would like to know what those things are. My imagination conjures up some distasteful images.
Actually, though, timing has very little to do with it, and you don't have to dodge at all. Just place yourself on the very bottom of the rope and jump up onto the platform. You'll find yourself standing out of reach of the bat's fire, but the bat won't be out of reach of your flares. B Getting from this platform back onto the downside of the elevator is a tricky maneuver. There are a couple of ways of doing it, of course. For instance, you can try to jump completely across and onto the downside of the elevator in a single leap.
That's possible, but dangerous. The way that works best for me is to jump onto the upside of the elevator, then quickly cross to the downside when the elevators are even. It's still a dangerous manuever, though. You have to cross over before you hit your head on the ceiling--and you don't have very much time. C Getting the mining car past the vertically moving obstructions is the toughest part of Level 1. There are a couple of tricks, but essentially you must practice, practice, practice.
The tricks? When you're moving toward the right, you can get past the two center obstructions the third and fourth with one movement. Just wait for the first one to rise up, and then breeze right through both. Coming the other way, the first and last pair can be handled in the same way. This method eliminates about half of this area's risk. Level 2 really isn't much trickier than Level 1 except that there are a lot more ropes.
All together now: We hate ropes! Also, Level 2 has a couple of areas that require you to set a bomb and then scurry up a rope before the bomb blows. Like Level 1, Level 2 is fairly intuitive when it comes to finding the correct route through the caves. There are, however, a couple of places that are nasty to get by.
D In this area you come across your first "enhanced volcano" puzzle. Up until this point, the volcanoes were merely a nuisance. In area D you've got to get over a volcano while managing to avoid a bat right above it. It's tricky, but just a matter of timing. All you have to do is stand on the ground between the ladder and the volcano, out of range of the bat's "droppings. It'll take a second or two for the flare to go off and for the bat to start dropping, and during that time the volcano will erupt again.
As soon as the volcano has finished, jump over it, making sure you avoid anything the bat may have dropped before you blinded it. To exit the area, perform the same manuever from the other side. You'll need to practice, but once you get this move down, you'll make it through almost every time.
The unpredictability of the bat's firing can sometimes muck you up. E Area E gives us ten ropes, only one of which reaches the floor. To get to the key under the stairs, you must leap from rope to rope, while avoiding hitting your head on the ceiling. This isn't too hard when you're going from left to right, but coming back the other way requires some careful positioning on the ropes in order to avoid the jagged ceiling.
You must make sure you are as far down on the rope as possible before you jump. But be careful that you don't move down so far that you fall off. Publication date Language English. Perspective Side view Genre Action Gameplay Arcade, Platform Visual 2D scrolling Description In this game, you are a spelunker who climbs deep down mountain caves in search for treasure.
There are no reviews yet. Be the first one to write a review. Software Library: C Software Library. Advanced embedding details, examples, and help! Publication date Language English. There are no reviews yet. Be the first one to write a review. Software Library.
The Software Library: Atari Computer. More specifically, you can search for words containing, starting, or ending with a specific group of letters, depending on your needs. Once you type something, the application automatically prompts you with words including the string of letters you are interested in, and you have the possibility of scrolling up and down the list in order to randomly explore as much as you want.
Aside from that, copying any of the resulting words to your clipboard is an option. Supposedly, it would allow you to configure the app, but at least for the time being, it does not seem functional.
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