Command conquer generals free download full version






















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In fact, in many ways Generals is a more accurate portrayal of war than many official news reports. By now little things like this seem so fundamental to strategy games that you have to wonder why Westwood clung to their antiquated system for so long. The traditional upgrading mode has been enhanced on several different levels. There are upgrades for some of the buildings and numerous upgrades for the units that endow them with extra weapons, speed and gain attack bonuses.

Alongside that, as a player you gain promotions based on your performance during the game, which in turn allows you to access new technology. Resource gathering has been refined as well, so you're no longer worrying so much about little piles of tiberian or gold.

Controlling stockpiles and the various civilian buildings like hospitals and oil derricks is still an important part of gameplay, but each side has been given imaginative means of creating resources from inside their own base. The Chinese use hacker units to steal money off the Internet while their supply trucks gather the meatier resources.

Chinooks are the favoured transport method of the US and they also have supply drops to bring in extra resources. The GLA are very versatile when it comes to bringing in the moola, and use workers to gather from the stockpiles and black markets to boost up their economy. They can also gain resources from the scrap left by burnt-out enemy vehicles. There are still the chubby pictorials for each unit and upgrade, vehicles and troops are still over and undersized against other units and their environment.

But what EA Pacific has retained from previous games is carefully chosen and spruced up for Generals, such as the always strong skirmish mode in which you have a choice of 24 maps. Genuine innovation in gaming is a rare and precious thing, and the Dune Ils, the SimCities and the Dooms of this world are getting fewer and fewer, as regurgitation becomes an all too frequent development technique. While Age Of Mythology retained strong gameplay and upped the ante storyline wise, Generals has earned its Essential award through sheer level of detail, dribblesome graphics and a game that, above everything else, is extremely good fun to play.

Being purely at the mercy of a set of linear missions is getting rather stale now. Previous Westwood games experimented with this mildly, by allowing players to choose which areas to attack so the gaming experience wasn't always the same, and I'd hoped that Generals would offer at least this, if not more. This transition of the classic RTS series into the 3D arena was hardly unexpected after Emperor: Battle For Dune, but perhaps more surprising is that the gameplay and style marks a conscious return to the original games, despite the fact that developer EA Pacific only worked on Red Alert: 2 and the Yuri's Revenge expansion pack.

This time the game opts for a three-way military struggle between the forces of China, America and a terrorist organisation called the GLA Global Liberation Army.

As with the Dune games there's been a lot of honing done, so they're distinctly different both in terms of units and buildings, and also those intrinsic details that affect how a side physically plays - like resource management and secret weapons.

Rather than being just a visual overhaul, EA Pacific has tried to integrate the new 3D environment into the very fabric of the game. Instead of pushing units around on a seemingly unresponsive terrain, troops can actually land on top of buildings, jeeps can knock down trees, tanks can batter down walls and explosions devastate everything in their radius. And of course the animations and special effects are just as impressive as the rest of this graphical tour de force. In Generals you can play as the Chinese, U.

Global Liberation Army. Each army has its own strengths and weaknesses, offering wildly different ways to engage in combat but still managing to remain well balanced with their counterparts.

What makes this game so disturbing is the G. Instead of relying on masses of infantry and swarm tactics like the army of China or technology and wealth like the U. That's right' you can lob Anthrax laden missiles at enemies, sneak in suicide bombers, disguise yourself as enemy units and travel the map near instantaneously through a network of tunnels. The fact that this so closely mirrors the world we find ourselves in today and the dangers we face, both in the Middle East and North Korea, instills both a sense of horror to the game and grudging respect for EA.

Generals is about modern warfare and like it or not, you can't create such a game without including the tactics of Al Qaeda, Iraq, and China. This greatly enhances the feel of the game and makes for some interesting military Hail-Mary's near the end of a skirmish.

He gets cheaper aircraft with innate countermeasures, sturdier fighters, stealth helicopters, and combat Chinook helicopters. These tend to exaggerate advantages even more. New USA powers include the Spectre Gunship, a C that circles an area and pummels it with heavy gunfire, and a propaganda strike that immobilizes an enemy army while it ponders its alternatives. It can improve worker productivity and shut up their whining by finally giving them shoes.

The extended version includes different new abilities as well as units to each side. You can also enjoy command and conquer red alert 3 PC game from this series. It consists of 5 missions apiece. Command and Conquer Generals Zero Hour has very stunning graphics and some challenging missions.



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